Monday, May 16, 2016

Total War: ROME II - Caesar in Gaul - RELOADED


Title: Total War: ROME II - Caesar in Gaul
re: Strategy
Developer: Crtive Assembly
Publisher:
Relse Date: 17 Dec 2013
Detail: http://katt.it/3fd79c Caesar in Gaul is a standalone campaign pack for Total War: ROME II covering Julius Caesar’s war of expansion against the Gaulish tribes. Players can choose from four playable factions in this conflict: the Gallic Arverni, the Germanic Suebi, the Beic Nervii and Rome, in a campaign inspired by Caesar’s Commentarii de bello Gallico (Commentaries on the Gallic war). Offering a tighter scope in terms of time and geography than Rome II (58-51BC), the Caesar in Gaul Campaign Map is an expanded, more detailed vision of Gaul and the south coast of Britannia.
Compared with ROME II’s map of Gaul, Caesar in Gaul contains more regions and provinces, more factions (both playable and non-playable), and a series of famous erals and statesmen from history which the player will employ or fight against depending on their chosen faction. A war of grt profit and glory for Caesar, this conflict made him extremely popular with the people of Rome… though less so with the senators, who saw him gathering power to himself in a series of events that ultimately ld to his ascension to Dictator. [START ART]  FTURES: Caesar in Gaul differs from the core ROME II experience in a of important ways: New Campaign Map: The Caesar in Gaul campaign map is an enhanced, more detailed representation of Gaul, with players able to expand across 18 provinces dotted with resources, new settlements and new provincial capitals. Grter focus on characters: Many factions employ grt erals and statesmen from history (for example, Rome fields Gaius Julius Caesar himself, Mark Anthony and others). ch of the four playable factions also has a faction lder who acts as the player’s avatar during the campaign. 24 turns per yr: As Caesar in Gaul dls with a considerably shorter time-span (58-51BC) than the grand sweep of the ROME II campaign, ch turn represents two weeks rather than a yr. This mns ssons make a return. The gameplay effects of these aren’t always predictable however, and may vary from province to province. A late autumn may bring a good harvest for example, but a long, dry summer may damage your food production. Compact, focussed multiplayer campaign: For those erals looking for a more rapid MP campaign game, Caesar in Gaul presents a series of interesting options. Due to the geographic scope and the opposing 48 factions, co-op or competitive 2-player campaigns are tighter, more focussed, and less time-consuming than a full Campaign. New mid-game challenge mechanics: For those players making it through to the mid-game, there will be new challenges to face as a more suitable replacement for the Civil Wars of ROME II. As a Gallic tribe, you’ll feel the mailed fist of Rome respond with hvy intervention forces, and as Rome, you’ll see the Gallic tribes rebelling and forming alliances against you. New historical battle: Caesar in Gaul adds the Battle of Alesia as a playable historical battle. Alesia marked the turning point of Caesar’s Gallic War, and resulted in the capture of Vercingetorix, who was later taken to Rome and executed at Caesar’s Triumph. Set from Caesar’s perspective, Alesia tasks the player with maintaining the siege of Vercingetorix's Gallic stronghold. The battle begins with the Roman forces deployed within their own investment fortifiions outside the hill-fort. The player must guide the Romans as they wther attacks from both a huge relief army and within the fort itself. New Total War: ROME II full campaign playable factions: Alongside the factions playable within the new Campaign, Caesar in Gaul also adds three new playable factions to the main game; they are: •    Nervii (barbarian, Beic)
The most fierce and powerful of the Beic tribes, the Nervii are a melting pot of Celtic and Germanic heritage. Their unit roster reflects this mix of cultures, opening up the possibility of crting new, unique army compositions. •    Boii (barbarian, Gallic)
One of the largest of the Gallic tribes, the Boii occupied Cisalpine-Gaul, Pannonia, Bohemia and Transalpine Gaul. Their s make them a force to be reckoned with but they are somewhat disconnected from other the Gallic tribes geographically and are directly exposed to the ferocious Germanic clans and the Dacians. •    Galatians (barbarian, Anatolia)
The Gauls of the st, the Galatians migrated to Asia Minor following the Celtic invasion of the Balkans. They arrived through Thracia at around 270 BC, led by erals Lotarios & Leonnorios. As Celts deep within Hellenic territory and factions hostile towards them, the Galatians offer interesting and challenging new gameplay. New units: Alongside their usual unit rosters, the playable factions of Caesar in Gaul (and playable factions in the main ROME II campaign provided by Caesar in Gaul ownership) also gain the following new units: Boii (ROME II) •    Sword Followers (sword infantry)
Where a lord commands, the sword is thrust. •    Veteran Sprs (spr infantry)
Battle hardens the sinews and the hrt, and dfens the r to the cries of cowards. Galatians (ROME II) •    Galatian Legionaries (sword infantry)
The Celts have taught the Romans more than they're prepared to admit, but this is a two-way street.
•    Galatian Raiders (javelin and sword cavalry)
enemies know it is better to flee than face riders who will not spare their lives. Gallic tribes (ROME II and Caesar in Gaul) •    Chosen Swordsmen (sword infantry)
These men fight with proven bravery and well-honed skill-at-arms.
•    Chosen Sprmen (spr infantry)
Chainmail does not chill a warrior's hrt, or still his lust for battle.
•    Gallic Hunters (stlth bow infantry)
The skills of the hunt, hiding and a sudden strike, are the skills of a warrior. Nervii (ROME II and Caesar in Gaul) •    Fierce Swords (sword infantry)
Once he has rned it, a Celt will only be parted from his longsword by dth itself.
•    Guerilla Swordsmen (stlth sword infantry)
•    These swordsmen strike wherever and whenever their enemies lst expect.
•    Mighty Horse (spr cavalry)
A strong mount and a savage swing make these warriors a frsome prospect.
•    Naked Sprs (spr infantry)
Who needs clothes when you have more than your share of courage?
•    Gallic Hunters (stlth bow infantry)
The skills of the hunt, hiding and a sudden strike, are the skills of a warrior. Auxiliaries •    Auxiliary Gallic Hunters (stlth bow infantry)
The skills of a hunter should be used in the service of Rome.
•    Auxiliary Noble Horse(spr cavalry)
A mounted, armoured fist is always useful in a Roman army.
•    Auxiliary Naked Swords (sword infantry)
The savage gods of war should be used to Rome's advantage.
•    Auxiliary Short Swords (sword infantry)
Bravery in battle, rather than skill, sometimes gives worth to a man. Mercenaries •    Mercenary Gallic Hunters (stlth bow infantry)
The hunting of other men often has the grtest of rewards.
•    Mercenary Noble Horse (spr cavalry)
Even a nobleman has his price, and will fight for gold.
•    Mercenary Naked Swords (sword infantry)
The gods of war will bless mercenaries as long as they fight bravely.
•    Mercenary Short Swords (sword infantry)
It is often enough to sell bravery and a taste for glory.


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