Title: Lichdom: Battlemage    
re: Action, rly Access, Indie, RPG    
Developer: Xaviant    
Publisher: Xaviant Games    
Relse Date: 19 Mar 2014    
Detail: http://katt.it/5f6e89     
    
Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and lrn to cast them in the ht of combat.     
You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unlsh your power at point-blank range, or pit your enemies against ch other, endless spell customization lets you become the Mage you want to be.    [START ART]      FTURES:          Spell Crafting Basics             Loot the essence of your fallen enemies and collect components for your spells         Synthesize batches of loot to yield items of higher rarity         Choose among Fire, Ice, or any of 8 spell egories – ch with its own unique behavior         Designate the nature of the spell as Ranged, Ar of Effect, Point-blank, or Defensive         Apply modifiers and bonuses to shape the result for your strategic needs         Then bring them together in your perfect arsenal to make yourself the ultimate Battlemage!            
Pillars of Lichdom: Battlemage              The first game to fully empower the Mage         Deeply customizable spell crafting supports hundreds of hours of action-packed gameplay         Harnesses the awesome power of CryEngine to deliver a butifully violent experience         Butiful environments and smless storytelling provide a rich and compelling backdrop         “You will feel everything.” Xaviant’s core design philosophy provides the most immersive experience possible               
   
   
[END ART]   
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